A drastically-expanded system for first-edition Exalted thaumaturgy.
Including vehicle, computer, and firearms charms for modern-setting Exalted games (Formatted PDF version available HERE) Including a brief summary of the history between Creation and the Modern World, as well as an account of events in our first Exalted: Modern game. Sergeant Jack Rackham: A dimensional wanderer from modern earth and a sample dualistic exalted.Zareth Elaris, a sample dualistic exalt.They’re reasonably formidable, but no match for an army, and can fairly readily be opposed by a group of experienced mortals or a couple of dragonblooded without massive delving into charm combos. These are designed for dimension-hopping, or lower-powered, Exalted games. Bruce Damien “I Am Not the Prince of Darkness!” De La Vega: A spiritualist-detective.Gifts from Astral Spirits – again, with an Egyptian theme. A list of Merits, both Generic and Specific, broken out from the general Point-Buy rules.
How to make Garou who think they’re Jedi Knights, “Highlander”-style “Immortals”, and so on. At least in our games, Hedge Magic referred exclusively to ritual forms. This covers all forms of “fast” numina, including Totem Magic, Nymic Magic, and several other forms. You’ll still need the setting books of course. Point Buy Rules. A condensed universal system (in PDF form) for all the Storyteller System and World of Darkness character types, including Heroic Humans, Occultists, Thaumaturgists, Aeon Trinity Psychics, Gypsies, Cyborgs, Demon-Hunters, Holy Men, Martial Artists, Werewolves, Gurahl, Bastet, Mokole, Vampires, Mages, Mummies, Fey, Changelings, Revenants, Immortals, Superheroes (Novas and Aberrents), Hengeyokai, Kuei-Jin, Mythic Creatures, Demons, Angels, Exalted, Scions, Shih, Highlanders, Fomori, and so on.A unified timeline for Vampire, Werewolf, Wraith, Changeling, Mage, Mummy, Gypsy, and a selection of the other World of Darkness supplements. Sadly, while there’s plenty of material in my files, it’s only going to be posted here as I get around to it. This page and its subpages host the material for the various White Wolf games – Vampire, Werewolf, Changeling, Wraith, Mage, Mummy, Aberrant, Exalted, Trinity, Scion, and all the others. Legend of the Five Rings Player Handouts.Demon Mirage Ivory Kingdoms “Bushi” School.“Justifier” Genetically Augmented Super-Soldier.Were Triplets: Amara, Michel, and Dulcine.Lesser Werewolves: Hayley, Mina, and Theodore.Starve one or the other or guide them both. “How you choose to interact with the opposing forces within you will determine your life. A man or a woman who is pulled apart by the war inside him or her has nothing. A man or a woman who has peace inside has everything. Peace, my son, is the Cherokee mission in life. And when there is no battle inside, you can listen to the voices of deeper knowing that will guide you in choosing what is right in every circumstance. Feed them both and there will be no more internal struggle for your attention.
To feed and care for both means they will serve you well and do nothing that is not a part of something greater, something good, something of life. To feed only one would starve the other and they will become uncontrollable. “You see, son, the white wolf needs the black wolf at his side. But the white wolf has compassion, caring, strength and the ability to recognize what is in the best interest of all.
For the black wolf has many qualities – tenacity, courage, fearlessness, strong-willed and great strategic thinking – that I have need of at times and that the white wolf lacks. But if I acknowledge him, he is happy and the white wolf is happy and we all win. He will always be angry and always fighting the white wolf. You see, if I only choose to feed the white wolf, the black one will be hiding around every corner waiting for me to become distracted or weak and jump to get the attention he craves. The old Cherokee simply replied, “If you feed them right, they both win. The same fight is going on inside you – and inside every other person, too.” The grandson thought about it for a minute and then asked his grandfather: “Which wolf will win?” One is evil – he is anger, envy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego.” He continued, “The other is good – he is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion, and faith. ”It is a terrible fight and it is between two wolves.
An old Cherokee is teaching his grandson about life: “A fight is going on inside me,” he said to the boy.